Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Sunday, February 9, 2020

STEAM Sunday: Monsters Love Colors

When I was a joint MakerSpace teacher + librarian, I loved using books as my jumping off points for MakerSpace lessons. Books are my comfort zone, and reading a book aloud to start a lesson is a great way to introduce a concept and get everyone on topic. These "lessons" don't have to be done for an entire classroom, and don't even have to be done the way I outline them here, but I thought it would be something fun to share.

Piggybacking off the last STEAM Sunday: Mix It Up! is another color mixing lesson with Monsters Love Colors by Mike Austin. I used this with Early Childhood students, ages 3-6, because it's a bit sillier and younger than Mix It Up! I'm sure it could be adapted to be used with older students, but since Mix It Up! worked so well with older kids, I didn't worry about aging this title up.



Monsters Love Colors is a fun, silly way to incorporate a little movement ("Mix, dance, and wiggle!") into a read-aloud before you get your lesson started. Since we had done the Mix It Up! lesson with colored water the week before, students already knew color mixing basics. That's just one reason I loved that this title was more fun - they had a good time wiggling and sharing their knowledge, and it was also an engaging refresher course.

For this hands on activity, there was a plate of paint at each work station: red, blue, and yellow. I originally did this lesson in Fall, so the challenge was to take those three colors and paint "Five Little Pumpkins" (which we read in library that week - tying it all together!). This meant they had to make orange and green. It was a lot of fun to see students draw their own pumpkins and then color them in. 

There are a lot of challenges you can do with color mixing that don't depend on a season, so have fun thinking up things students can draw that require purple, orange, and green paint.

Sunday, January 26, 2020

STEAM Sunday: Mix It Up!

When I was a joint MakerSpace teacher + librarian, I loved using books as my jumping off points for MakerSpace lessons. Books are my comfort zone, and reading a book aloud to start a lesson is a great way to introduce a concept and get everyone on topic. These "lessons" don't have to be done for an entire classroom, and don't even have to be done the way I outline them here, but I thought it would be something fun to share.


Herve Tullet makes amazing interactive books that I love reading aloud in storytimes and library classes, and I really enjoyed using Mix It Up! in MakerSpace last year. Color mixing is a great way to kick off art lessons, and if your supplies are limited, it's also a great way to show students they can make their "limited" colors go a lot further!

After experiencing the book together, I got out colored ice cubes. In clear cups, I had students tell me which colors to mix together, and guess which color they would melt together to make. You can also quiz them by asking "What cubes do I need to pick to make orange?"


For individual work, we had three cups of water at each work station, and three empty cups. I put drops of food coloring in each water cup - red, blue, and yellow. Students used eyedroppers to pull colored water and mix it into the empty cups. They had sturdy watercolor paper they could drip water on to make beautiful abstract works of art.


The idea, of course, was for them to make their own hues of orange, purple, and green, but the younger students really enjoyed making their own brand new colors. A way to keep this as a creative learning experience is to have them name their new colors and explain how they made it, as best they could. For example: "I made orablue, by mixing a little bit of red, a little bit of yellow, and even more blue."

I used this lesson for Early Childhood, Lower Elementary, and Upper Elementary students. There was a bit of a mess with all age groups, but I think there's a good way to use this with younger children and not worry about the mess. For Toddlers, you can put paint in ziploc bags and let them literally mix it up! Put red paint in the right side of the bag, blue paint on the left side, place the bag flat on a table, and let the kids smush the color together! Same with blue and yellow, and red and yellow.

Sunday, December 22, 2019

STEAM Sunday: The Great Santa Stakeout

When I was a joint MakerSpace teacher + librarian, I loved using books as my jumping off points for MakerSpace lessons. Books are my comfort zone, and reading a book aloud to start a lesson is a great way to introduce a concept and get everyone on topic. These "lessons" don't have to be done for an entire classroom, and don't even have to be done the way I outline them here, but I thought it would be something fun to share.


To start it all off, considering this time of year, I knew I should use The Great Santa Stakeout by Betsy Bird, illustrated by Dan Santat. I read it with my son and reviewed it recently, and it inspired a lot of STEM-y thoughts for me.


First off, the front endpapers are blueprints of Freddy's plans to take a selfie with Santa. Looking over the blueprints is a great way to get a hint of what's going to happen in the story, but also a way to start a conversation about ideas. Lots of ideas can come to you and then float away if you don't do anything about them. But writing them down and drawing them out can help make them a reality.

The story itself breaks Freddy's plot down into steps. After looking at the front endpapers and reading the story, kids will have a plan for how they can make their idea seem more manageable by breaking it into bite-sized pieces. The back endpapers have [SPOILER ALERT!] more blueprints of Freddy's next idea, so kids can see how, if something doesn't work the first time, they can go back to it, tweak a few things, and try again.

This is, of course, the way scientists do experiments, but since it's demonstrated in such a fun way, with an entertaining story to go along with it, it might seem more inviting than a full-scale science project. Also, I think introducing the concept via a picture book will help younger readers with this skill.

With this foundation, there are so many ways to continue this on into STEM lessons. For example:

  • students could pick their favorite celebrity/public figure and try to plot how they'd get a selfie. (I can see this being a great choice for my 4th-7th graders.)
  • students can plot how they would sneak a peek at Santa. (This might be best for home lessons, unless your school or library allows Christmas/Santa books and programs. Or, if this is for older kids who don't believe anymore, it could possibly be allowed.)
  • students can map out a building concept. My students always loved building challenges involving marshmallows and toothpicks. You could ask them to draw a blueprint of a building using # of marshmallows and # of toothpicks (limits always make it more challenging!). Have them pitch their drawings, then let them build what they planned. Set an additional challenge, like the structure has to stand on its own for 10 seconds. If they do it, hurrah! If not, have them go back to the drawing board and draft another set of blueprints. This could also be done as partners or small groups. NOTE: While the marshmallows and toothpicks are fun and look snowy to go along with the book's theme, you could always use blocks, Legos, paper, or any building material!
I also think that blueprints and diabolical plots automatically lend themselves to Rube Goldberg machines. Have students draw a blueprint of their own custom Rube Goldberg design, even if it's not something they can actually build with materials you have (or even materials that actually exist!). Start brainstorming with the end goal - for example, I want slime to land on the head of the next person who comes into the room. How do I accomplish this? Maybe by putting a bucket of slime on the door, but how would it balance without plopping down? How else could I get slime onto someone's head? Start with the end goal and work backwards. If you're using this for a lesson, give students a certain number of steps or actions they need to use. For example, if I need to have 5 actions in my machine, I can't just prop a bucket of slime on top of the door - I need four more actions to make this happen. That's a great way to get imaginations going.

Monday, March 14, 2016

STEM vs. STEAM

I just wrote a curriculum of STEM programs for a rural library to hold for special education high school students. I was initially intimidated by the concept because I am a liberal arts major, a creative writing fellow, a librarian for the love of books. Thankfully I found tons of research and ideas for STEM programs online, especially on the YALSA wiki. The program ideas I came up with on my own, on the other hand, seemed more…artsy. Given my background, that’s not a huge surprise, but I felt defeated when I’d come up with what I thought was a great idea just to realize it’s too artsy.
See the whole "debate" at YALSAblog.